I would like some beginner guides for baldur’s gate 3 game paladin build guide in 2025.Here see this cover is best paladin build in baldur’s gate 3.In this build Oath of Vengeance subclass, action and Levels,Race and skills and muticlass components to build bg3.
Race and skill
The first race I recommend taking is the Zariel Tiefling. The reason is that when you reach level 3, you’ll acquire Legacy of Avernus and Searing Smite, and at level 5. You’ll gain Legacy of Avernus branding, Spike Paladin’s learned searing Smite, and branding Smite through the natural progression of the game. These race features can be used once per long rest each without consuming a spell slot.
That’s essentially two free spells in between long rests for selecting this race as a Zariel tiefling. You also gain dark vision together with hellish resistance and the theometers.Same like build in shadows build bg3
You can trip Hellish resistance makes you resistant to taking fire damage, thereby cutting the damage by half, whereas thaumaturgy grants advantage on intimidation and performance checks, almost ensuring. That you ace these, another decent choice is wood elf for dark vision. Fey ancestry and increased movement speed: paladins lack the mobility of barbarians and monks and even. This little extra can help them catch up, and half work is also not bad for dark vision.
Relentless endurance, higher critical damage than other races, and intimidation proficiency for skills. You minimally want proficiency in intimidation and persuasion. Since you should be handling the dialogue in your group if applying a paladin unless you bring Will along. You can use your background to take Soldier, which will give you Athletics and Intimidation, and then use one point to select Persuasion and the other to select Inside Origin.
Actions and Levels
Level 1 paladins
They gain Divine Sense, which gives them advantage. They get to roll their attack die twice and take the highest number rolled on attack rules against devils, celestials, and undead. You’ll be facing these enemy types in the game. So this can really help you land your attacks in those instances. They also gain lay on hands. Which allows them to heal party members or themselves several times before a long rest as an action.
This is really great for topping off between fights but is rarely used in combat except in emergencies since it’s both an action, which prevents you from attacking and using it on the same turn, and it has very short range. Lay on hands gets stronger as the game progresses, and you gain more uses of this as well. In BG3, paladins also gain their oath class feature at level 1, which can only be used once.
The rest of this feature varies with the subclass chosen for each paladin. They can do things like give you advantage versus the target you’re attacking or heal your entire party in an AOE. These can be extremely strong in the right situation.
Level 2 paladins
which is why they are severely limited. At level 2, paladins gained level 1 spells and level 1 spell slots in BG3. General paladin spells are mostly buffing or healing in nature, and these include spells like Bless, Cure Wounds, and Shield of Faith. However, paladins do also have a few offensive Smite spells. Most of which buff their melee attacks in a similar nature to Divine Smite. These do different things than Divine Smite as well as provide different damage types.
They also consume your action, bonus action, and a spell slot, so they’re a bit more challenging to use than Divine Smite. Nearly all other offensive Paladin spells in Baldur’s Gate 3 come from their subclasses. These are called oath spells, and these are very different from Paladin subclass to subclass.
Looking through what these spells are ahead of time can help you determine which subclass to choose, and we’ll be diving into these more in the Paladin subclass section, but for now, let’s continue on with Divine Smite.
Divine Smite provides Paladin some of the highest single Target damage in bg3 and players Manning a paladin would be wise to lean into this feature and to try to optimize its use gaining more spell slots means that. you can use it more times in a single combat encounter before needing to Long rest.
which increases your chances of Victory paladins also gained their choice of fighting style at this level. However they cannot choose archery or two weapon fighting. I highly recommend dueling for increased damage. If you want to play one-handed in Shield defense for plus one Armor class or take great weapon fighting.
Level 3 paladins
If you plan to use a two-handed weapon at level 3, paladins gain Divine Health, which makes them immune to disease. This is just nice to have, though you won’t use it all that often. At level 4, paladins will get to choose a feat.
Level 4 paladins
I highly recommend ability score improvement here to further boost your strength or constitution, depending on what your modifiers are from character creation. You can also increase Charisma here as well. it is more beneficial to do. If you have an offensive oath spell that you use often at level 5, paladins gain an extra attack, which lets them perform a second attack in a turn they use the attack action.
Level 5 paladins
This means that you cannot cast a general paladin spell or an oath spell and then attack. But you must attack either with a default attack action, a weapon action, Divine Spite, or a Smite spell in order to be able to attack a second time in a given turn.
If you find yourself casting healing or buffing spells or oath spells in combat often and not using extra attacks as much. I would suggest investing in a cleric instead for better spellcasting at this level. Paladins also gain access to level 2 spells and level 2 spell slots. This is a big upgrade for the paladin, as level 2 spell slots can also be used for divine smites or Smite spells.
Level 6 the Paladin
These deal more damage. When used with level 2 spell slots at level 6, the paladin is blessed with the aura of protection. This class feature is a smallish AOE that grants the Charisma modifier of the Paladin to all saving throws made by any character standing inside it.
Including the Paladin makes you much more likely to resist spells and negative effects and is one of the reasons Charisma is still important to paladins on BG3 despite their smallish list of offensive spells.
Level 7 paladins
They gain no other general class features but instead will gain a subclass feature, and we will cover these in the subclass section.
Level 8 paladins
The level 8 paladins will once again get to choose a feat, and I still recommend ability score improvement here to further boost your strength. You can max out your strength at this level, but Constitution is still a solid choice as well, depending. What you took earlier, especially. If you’re the main tank character of your group, another good choice of feet for Paladin at this level is Savage Attacker.
Savage Attacker allows. You get to roll your damage roll twice and take the higher of the two values when making an attack. This would normally be slightly worse in general than taking ability score improvement in tabletop. However, in BG3, this also applies to your Divine Smite damage rolls, making it more potent to go to the next level.
Level 9 Paladins
The level 9 paladins gain access to level 3 spells and level 3 spell slots, and this is the highest level they will learn in Baldur’s Gate 3. This means more damage from Divine Smite and smite spells using your spell slots and access to Revivify, which can be nice if someone has a bad mishap, which happens.
Level 10 the Paladin
They die at level 10. The paladin is bestowed the aura of courage, which prevents them and nearby allies from being frightened. Which is situational but is still very nice to have since. You can have all of your auras active at the same time.
Level 11 paladins
In this level, they gain the improved Divine Smite feature, which further increases the damage of their attacks. So passively, this extra damage is also applied on top of Divine Smite or Smite spells as extra damage when used in combat. The paladins will have even higher burst damage at this level.
Level 12 paladins
When you reach the maximum level of your Paladin in BG3 at level 12. You’ll be able to choose a final feat. You can either go for Ability Score Improvement to further increase strength if it’s not 20 yet, Constitution for more HP, or Charisma for all the reasons. We’ve already talked about it, and Savage Attacker is still on the table as well if you still haven’t selected it.
Equipment
I like heavy armor for paladins as it allows them to focus on strength, Constitution, and Charisma instead of needing. some dexterity, which will be largely wasted besides the armor class, since paladins typically don’t disarm traps or pick locks and rarely use stealth.
This also allows them to dump decks. If they want to not face an armor-class penalty while wearing heavy armor, weapon-wise, they’ll want a one-handed weapon and a shield or a two-handed weapon, and this will likely depend on what fighting style. You choose shields, which give you plus two armor class.
I really like them, and dueling can offset some of the damage difference between two-handed and one-handed weapons. So I recommend taking that if you’re going to play one-handed; however, defense is also not a bad option. The bulk of your damage comes from Divine Smite or Smite spells anyway. The extra damage from two-handing or from dueling is not as useful as it would be on a barbarian or fighter accessory-wise.
Subclass paladin bg3
Your choice of Paladin subclass comes down to a few factors: what tenets must. You follow what the oath features of the subclass are, what oath spells you gain, and what other class features you pick up, if any. Let’s have a look at these things before we wrap up this guide with some multiclass tips.
Generally speaking, most paladins are good characters if there was alignment in Baldur’s Gate 3. They want to from this point forward, but their class features will change to that of an oath breaker.
However, they can reverse this process by retaking their oath for a large sum of gold in their camp. All paladins gain their initial Channel Oath feature at level 1 and gain two additional ones at level 3, regardless of subclass.
These are completely different from each subclass, though, as you can see. Additionally, all paladins will gain their oath spells in Baldur’s Gate 3 at levels 3, 5, and 9, gaining two at each of these levels for a total of six oath spells per paladin, with some overlap.
how to break paladin oath bg3
You’ll notice the Oath of the Ancients inventions both give Misty Step at level 5. Both gain protection from energy at level 9. And lastly, at level 7, all subclasses will gain a unique class feature. Which is a third aura for three of the paladins and a passive-class feature for the Vengeance Paladin that boosts their movement.
If they make an attack of opportunity by putting all these together in one easy-to-see place, it makes it much easier to determine. what these strengths and weaknesses of each subclass are from a mechanic’s perspective.
You can see from looking over them that Oath of the Ancients has an AOE heal that’s a bonus action. Which is quite useful. They can also crowd control a single target and make nearby fiends flee and forfeit their actions for their channel oath class features.
Both of the Ancients paladins can speak with animals. which might be important if no one else in your group can; otherwise, it’s not, and Snaring Strike is much better at range than melee.
You don’t need to prepare it on devotion paladins. Sanctuary is actually an incredibly strong spell. It’s a bonus action that allows you to use it on yourself or a friend and still attack in the same turn. Lesser restoration is situational and is known to all paladins as well, and silence allows. You create an area where spells cannot be cast, and this is effective against spellcasters. Beacon of Hope can help a ton in a tough fight since it.
Paladin BG3Â Oathbreaker
These are all extremely strong, and Vengeance paladins might have the strongest Channel Oath class features of all subclasses. Bane is a decent spell. There are better ones for the paladin to cast. when combined with Divine Smite or other Smite spells. When you really need resistance to something specific, like a tough enemy leader in the game Vengeance, paladins don’t gain a third aura like the rest but instead gain a passive subclass feature that increases.
You deal against the target, but anime dead is really where it’s at as an oath breaker, allowing them to raise skeletons or zombies that specialize in ranged or melee combat, and their aura synergizes with this nicely as well since aura of hate boosts. The damage of their zombies melee attacks by three as well as their own attacks makes Undead Army the winner in this section.
best multiclass for paladin bg3
We’ll take a look at multi-classing a paladin in BG3 and what other classes you might multi-class with. Keep in mind. This is not a complete list but rather helpful suggestions to make good pairings. Sorcerers, warlocks, and bards all use Charisma to cast. their spells as well, so they make great pairings for a paladin. Level 2 is not a bad time to multiclass for a paladin that plans to take many levels in sorcerer, warlock, or bard.
They still gain their fighting style, one channel oath, and their Divine Smite, full spellcasters bring more spell slots to the table than higher-level paladins.
Ones as well, allowing paladins to use Divine Smite more and with greater effect when multiclassed. You could go two levels of Paladin and six levels of College of Valor or College of Swords bard in order. Still pick up extra attack at character level 8.
This is a very strong pairing. You have way more spell slots, extra attacks still, and all the proficiencies of a paladin that bards do not typically have. We could also take two levels of paladin in the ghost sorcerer or warlock sorcerer. Which would allow you more offensive spells and provide sorcery points.
Additionally, you can regain those warlock slots on short rest, which is nice. If you don’t multiclass paladin at level 2, the next best place, in my opinion, is after paladin level 5. So they have an extra attack, but you could also make the case for after level six as well. So Paladin bards, Paladin warlocks, and Paladin sorcerers will need higher Charisma than the average Paladin, particularly Paladin warlocks that use Pact of the Blade.
multi-classing Levels
Since they use Charisma for their attack roles when it comes to multi-classing with martial classes, extra attacks from different classes don’t stack, so taking many levels of another martial class is not as useful. It might seem if you want to mix with one of these classes, I suggest only taking a couple of levels in them and going mostly Paladin. For instance, you could dip two levels into fighter after a paladin level 5 or 6. You could pick up a second fighting style, and you could get action surge.
which would allow you to use Divine Smite four times in one turn once per short rest, or you could pick up a few levels in Rogue to gain Disengage and Dash as bonus actions, allowing. You move further in combat and maybe take the thief to gain another bonus action. Barbarian Level 2 is also not bad in order to gain Reckless Attack: Note that Divine Smite is still usable while raging in Baldur’s Gate 3.
Conclusion
I think these methods and information are good enough for paladin bg3 builds to beat the game on any difficulty.